This also happens when those items are spawned by CE in less than pristine state.
Affected entities have a DamageSystem config in one of the following forms:
```
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=100;
healthLevels[]=
{
{
1,
{}
},
{
0.7,
{}
},
{
0.5,
{}
},
{
0.3,
{}
},
{
0,
{}
}
};
};
};
};
```
or
```
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=100;
healthLevels[]=
{
{
1,
{""}
},
{
0.7,
{""}
},
{
0.5,
{""}
},
{
0.3,
{""}
},
{
0,
{""}
}
};
};
};
};
```