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T76696
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Simply... _light = "#lightpoint" createVehicleLocal visiblePosition _vehicle; _light attachTo [_vehicle,[0,0,1]]; and then set a reasonably large flare size so you can actually see the physical lightpoint and then drive at >100km/h and watch it become elastic.
Simply... _light = "#lightpoint" createVehicleLocal visiblePosition _vehicle; _light attachTo [_vehicle,[0,0,1]]; and then set a reasonably large flare size so you can actually see the physical lightpoint and then drive at >100km/h and watch it become elastic.
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