- place the mentioned vehicle in one of the editors, add the specified init and preview.
========= Strider =========
- add this init :
this SetObjectTexture [0, "A3\soft_f_beta\MRAP_03\data\mrap_03_ext_co.paa"];
this setObjectTexture [1,"A3\data_f\vehicles\turret_co.paa"]
- It will appear with a brown texture.
========= Orca =========
****** Orca alt 1 ******
- add this init :
this setObjectTexture [0, "\A3\air_F\Heli_light_02\data\heli_light_02_ext_civilian_co.paa"];
- It will appear with a (beautiful) white and blue texture.
****** Orca alt 2 ******
- add this init :
this setObjectTexture [0, "\A3\air_F\Heli_light_02\data\heli_light_02_ext_indp_co.paa"];
- It will appear with an independent texture.
========= Mohawk =========
****** Mohawk alt 1 ******
- add this init :
this setObjectTexture [0, "\A3\air_F_beta\Heli_Transport_02\data\Skins\heli_transport_02_1_dahoman_co.paa"];
this setObjectTexture [1, "\A3\air_F_beta\Heli_Transport_02\data\Skins\heli_transport_02_2_dahoman_co.paa"];
this setObjectTexture [2, "\A3\air_F_beta\Heli_Transport_02\data\Skins\heli_transport_02_3_dahoman_co.paa"];
****** Mohawk alt 2 ******
- add this init :
this setObjectTexture [0, "\A3\air_F_beta\Heli_Transport_02\data\Skins\heli_transport_02_1_ion_co.paa"];
this setObjectTexture [1, "\A3\air_F_beta\Heli_Transport_02\data\Skins\heli_transport_02_2_ion_co.paa"];
this setObjectTexture [2, "\A3\air_F_beta\Heli_Transport_02\data\Skins\heli_transport_02_3_ion_co.paa"];