**t_pinuss2s_f.p3d**
1. Open 3D mission editor on Stratis.
2. Place any unit as player. Preview mission.
3. Press Escape, in debug console execute:
["Paste",["Stratis",[6479.55,5198.02,9.95688],137.45,0.5,[-0.734752,0],0,0,720.574,0.3,1,1,0,1]] call bis_fnc_camera;
4. Splendid camera opens with two t_pinuss2s_f.p3d on screen. The trees have different orientations so the bug affects them when viewed from different angles.
5. Press S to move camera backward from the trees. At some point the lower down the hill (right of screen) will switch to the bad LOD. The uphill tree (left of screen) shows the LOD is not affected from this angle.
6. Repeat the process from the opposite side to see the uphill tree go bad. Press Escape, in debug console execute:
["Paste",["Stratis",[6520.35,5152.2,10.7395],318.549,0.5,[-4.65311,0],0,0,720.574,0.3,1,1,0,1]] call bis_fnc_camera;
**t_pinuss1s_f.p3d**
["Paste",["Stratis",[5123.96,4425.6,8.32214],219.8,0.7,[-11.2653,0],0,0,720.054,0.3,1,1,0,1]] call bis_fnc_camera;