Info from launcher:
Launcher version: 1.5.137506
Game version: 1.62.138239
Branch: profiling
Info about bug, some already mentioned in description.
- Objects such as trees, buildings etc. are not rendered from far away. This does not mean characters and vehicles wouldnt render, in fact you can see them from thousands of meters away
- Said objects seem to render chunk-like, say you are headed into a forest, you wont see a single tree from 50m away, but when you go inside the forest every tree suddenly pops up.
- Able to spot characters and vehicles even though other objects dont render
- Works in multiplayer
- Gives a shitload of fps for me
- Characters / Vehicles do not render within 200 and 400 meters. They only render within 0-200, 400-YourObjectViewDistance
- To test above you can create a long line of vehicles and see the 200 meter gap with no vehicles. As you move towards it, the gap moves with you.
- This only works with approx. 0 SceneComplexity. Tested: -1, -1000, -10000, -100000, -0.1, 0.1, 0.99, 1, 1000
- If you recreate this bug, while in game if you go into "video options", change the object detail to whatever, but instead of accepting changes you CANCEL them, this will make the bug not work anymore, and you will have to restart your game (and possibly reset the scenecomplexity) in order to make the bug work again!
Mods used as the bug was found.. Not like it matters.
- A2OP
- Exile Mod
- Hollow's vehicle pack
- Hollow's weapon pack
Tested without mods, working exactly the same way.
{F40004}