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T65049
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Before the animation glitches, the footstep noises are actually in sync with the footsteps. This also may be related to the animation interpolation when raising or lowering a weapon - which causes quite bad "vibration" of the 1st person view.
Before the animation glitches, the footstep noises are actually in sync with the footsteps. This also may be related to the animation interpolation when raising or lowering a weapon - which causes quite bad "vibration" of the 1st person view.
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