We have two tank control systems:
- at the command of the commander to the AI driver of the tank
- direct control of the tank from the commander
The mixed use of two tank control systems causes the blocking of one control system.
https://youtu.be/MD75xw2LBOs
P.S. There are some tickets that add to and exacerbate the problem on this ticket.
1. https://feedback.bistudio.com/T123890 The command for the driver of the tank is to turn left or right, the AI plays the rotation of the tank through 90 °. This is a lot, given the problem with direct control of the tank from the commander. There is no possibility of a small angle of rotation if the player does not want to get an unmanaged driver.
There is another problem that creates an unmanaged tank driver.
2.https://feedback.bistudio.com/T127626
This problem forces the player to sometimes not use control waypoints, as this has a side effect.