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T78355
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Enter the editor. Place a game logic named "Game_Logic_A" next to a damaged windmill structure (as an example). Add this to the init box: ((nearestobjects [this, ["Land_d_Windmill01_F"], 5]) select 0) hideObject true; Now save game and load it. You will notice that the windmill which was originally hidden is no longer.
Enter the editor. Place a game logic named "Game_Logic_A" next to a damaged windmill structure (as an example). Add this to the init box: ((nearestobjects [this, ["Land_d_Windmill01_F"], 5]) select 0) hideObject true; Now save game and load it. You will notice that the windmill which was originally hidden is no longer.
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