# Open Editor
# Place Player unit
# Place AI unit nearby
# Force AI unit to fire
# Click Preview
# Move player character so an object (wall, HESCO, Barrack) is between him and the AI unit
**Observed**: When the player has line-of-sigh with the shooter, the gun can be heard. If line-of-sight is broken (from a first-person perspective), only the bullet-cracks are heard.
**Expected**: Gunfire should still be audible from a close distance.