**Geez I would love to see** these issues fixed especially to iron out the smoothness of combat as well
**Slower and smoother transitions to ADS,** and **especially getting out of ADS with it lowering the weapon at the same time**, to make it feel the gunplay has more weight and less arcadey like 0.62 and amazing FPS shooters like Escape From Tarkov
**Slower firearm raise speed from the hip **would be amazing as well. Even dependant on the weapon and weight
(Pistols are fast to raise, big heavy rifles like the AKM or snipers like Winnie would be much slower creating a dynamic with weapon choices, and advantage to take SMGS, etc.)
- (for the M4A1 video, when I attached the carry handle, the transition into Aim Down Sights is much smoother and slower :), but when aiming out and immediately sprinting it's a little too fast/jank like the others)
{F1066848} (M4 with irons) **Volume warning for the video below**
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{F1066862} (Sniper with LRS transitions)
Another issue is when you aim down the hunting scope, it disappears for other people as well. (it just looks like irons which can be misleading)
Maybe rework how you scope in like the 0.62 version, which looked great and avoided these issues with the scope disappearing on the screen when you first scope in, and for other players looking at you.
**Ok example:** {F1066889}
**Great example; **(disapearing scope in ADS) https://clips.twitch.tv/LittleLovelyFishPJSugar