Place player and empty tank (e.g. `B_MBT_01_cannon_F`) on map. Look at tank and add EH to it in console:
```
eh=cursorObject addEventHandler ["GetIn", {systemchat format ["%1", _this]}];
```
Now get in gunner/commander with menu actions and with scripting commands:
```
player action ["getInGunner", cursorObject];
player action ["getInCommander", cursorObject];
```
Note turret argument difference:
get in as gunner: `[O Alpha 1-1:1 (D),"gunner",O Alpha 1-1:1 (D),[0]]`
`getInGunner` action: `[O Alpha 1-1:1 (D),"gunner",O Alpha 1-1:1 (D),[]]`