1) Create a simple mission
2) Add an AI Rifleman unit from the Indepenant FIA faction
3) Name it R1
run the following code from the INIT.sqf
_uniforms=
[
"U_C_Commoner2_1" ,
"U_C_Commoner2_2" ,
"U_C_Commoner2_3" ,
"U_C_Scavenger_1" ,
"U_C_Scavenger_2" ,
"U_C_Farmer" ,
"U_C_Fisherman" ,
"U_C_WorkerOveralls" ,
"U_C_HunterBody_brn" ,
"U_C_FishermanOveralls" ,
"U_C_PriestBody" ,
"U_C_Poor_shorts_2"
];
{
sleep 3;
R1 forceadduniform _x;
Player globalchat format ["Unif: %1 -- IsClass %2", _x, (IsClass(configFile >> "cfgWeapons" >> _x))];
}foreach _uniforms;
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The unit will appear in underwear when attempting to add the uniform For each of the uniform classes listed in the _uniform array
The following civilian class uniforms all work okay
_Uniforms=
[
"U_C_Poor_2" ,
"U_C_Poloshirt_blue" ,
"U_C_Poloshirt_burgundy" ,
"U_C_Poloshirt_stripped" ,
"U_C_Poloshirt_tricolour" ,
"U_C_Poloshirt_salmon" ,
"U_C_Poloshirt_redwhite" ,
"U_C_WorkerCoveralls" ,
"U_C_HunterBody_grn" ,
"U_C_Poor_shorts_1" ,
"U_C_Commoner_shorts"
];