Playable AI gets stuck on it's respawn position and is unable to move after getting killed inside vehicle cargo. Encountered this while playing on an official Escape server and on a BECTI mission as well. When an AI gets killed inside the cargo of a vehicle it is unable to move after respawn (it can turn around, change stance and shoot enemies). The Escape mission doesn't have debug console enabled, but on the BECTI mission i was able to check what's happening, and it looks like the AI still believes it's in the cargo of a vehicle after respawning (**getUnitState **returns "**CARGO**"). **unassignVehicle **or **MoveOut **doesn't help, but (when debug console is available) moving the AI into a vehicle with **moveInAny **(or similar commands), then ordering it to get out fixes the problem. Non-scripting fix is to park a vehicle to a position, from where the AI is able to jump in instantly and order it to get in (but is not ideal when getting shot by 20+ enemies lol).