While 'stress testing' to say the least I discovered some issues with the F-4 Phantom's air-to-air missiles.
First, both the Sidewinder and Sparrow can be fired //without// RADAR, the Phantom's only way to see something beyond visual, which in-and-of-itself is weird for the sidewinder, it being an IR guided missile. The missiles can lock themselves onto a target without the operator locking on to the target, or even painting the target with RADAR. Sydney_Wolff pointed out that the sidewinder does not need RADAR to lock onto target. Correct, and I shall rephrase; The sidewinder should notify the pilot of a lock on, with and without RADAR.
Second, the missiles are //wayyyy// too maneuverable. The missiles regularly pull +30g moves, if they miss a target they will do a 180 in hopes of re-aquiring the target, sometimes I myself have been targeted by my own missile. The missiles will also do wacky maneuvering to go around flares if they lose track.
And third, the missiles have an incredible chance to acquire the target. Sure, they are the only a-t-a weapons for the Phantom but they work almost too well, working through flares, CM's and most maneuvers. The missiles will when dodging hard enough lose lock, but the missiles are nearly unaffected by CM's.
And last thing, or maybe two feature suggestions. First, give the Phantom an IR sensor, so the sidewinder can acquire targets without the use of RADAR. Second, would it be possible to have a keybind to change the pilot's center monitor. It would be nice to be able to see the different displays, Advanced RWR and RADAR screen without having to change weapons.
**V** The center monitor I was talking about
{F2319697}