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T117313
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This gives players a way out from interacting with the hostile player that should only be possible when they are dead, also this makes the tranqulizer and tazer implementations pointless because the player will mostly likely just respawn, killing any possible interaction between a hostile player and the victim.
This gives players a way out from interacting with the hostile player that should only be possible when they are dead, also this makes the tranqulizer and tazer implementations pointless because the player will mostly likely just respawn, killing any possible interaction between a hostile player and the victim.
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