**Game Version number: ** ~~1.2.0.66 experimental~~ [1.2.0.70]
**Modded?:** No
**Servers : Official Experimental Conflict - Full Everon servers (the EU and the US-NY ones)
**Issue Description: ** **in bold issues experienced again in [1.2.0.70]**
Tons of "synchronization" issues with vehicles that happen "randomly" but usually when ppl in the same area start to interact with vehicles :
- **Boarding/disembarking/switching seat with a vehicle, stuck players (not able to get out/switch seat) **
- **Boarding/disembarking/switching seat with a vehicle = state inconsistency of door (opened for some players, closed for another)** (+ experienced the same as this report : https://feedback.bistudio.com/T182426)
- **Boarding/disembarking/switching seat with a vehicle creates a blocked sit (occupied) despite being empty.**
- State of vehicle inventory not being the same (put an item in a vehicle, ppl don't see it, having to take it back and put it again into the vehicle inventory so ppl can see it.)
- **Dead bodies can't be removed (sometimes the action don't work/sometimes it's not even available in the list)**