1. For each of the affected objects listed below, execute the code in debug console for a good example of the object in game.
2. Splendid camera opens. Move the viewpoint toward/away from object, results depending on video settings. For reference, I'm using my laptop which has weak gfx card (I7 3610QM, Nvidia GT 650M).
**Affected objects:**
**b_leucaena_f.p3d**
["Paste",["Tanoa",[6897.21,13120,27.332],119.317,0.7,[-18.8572,0],0,0,742.992,0.504919,1,1,0,1]] call bis_fnc_camera;
{F35401}
{F35402}
**t_millettia_plantation_f.p3d**
["Paste",["Tanoa",[6913.41,10610.9,26.9186],125.691,0.7,[-26.2857,0],0,0,742.992,0.504919,1,1,0,1]] call bis_fnc_camera;
{F35405}
**t_cacao_ripe_f.p3d**
["Paste",["Tanoa",[12224.1,8156.66,43.4348],196.493,0.7,[-36.2857,0],0,0,723.811,0.737467,1,1,0,1]] call bis_fnc_camera;
{F35398}