Suggested commands
```
_unit drawUnit2dActive <bool>
_unit drawUnit2dIcon <string> [path to texture]
_unit drawUnit2dSize <number>
_unit drawUnit2dColor <array> [RGB]
_unit drawUnit2dAlpha <number> [0,1]
_unit drawUnit2dShadow <bool>
_unit drawUnit2dAngle <number> [0,360]
_unit drawUnit2dScaling <number> [multiplier] (based on zoom level]
_unit drawUnit2dOffset <array> [x,y] //NTH
```
same with 3d - getters could be handy too