Please provide the following when creating the Ticket:
**Game Version number: ** 1.3.0.170
**Modded?:** Yes
If modded, please list the mods: Mercenary Outlands (MO), Randomized Loadout Manager (RLM)
**Issue Description: **
I have a gamemode mod (MO) and a utility mod (RLM), both of these worked perfectly fine until I tried setting RLM as a dependency of MO which causes the following crash when attempting to run PeerTool in either project:
```
14:26:37.489 PROFILING : Settings changed took: 0.781000 ms
14:26:37.535 AUDIO : PulseAudio Output
14:26:37.537 RENDER : RENDER : Reload shaders
14:26:37.537 RENDER : Enfusion shader version 170
14:26:37.594 ENGINE (F): Crashed
14:26:37.609 RENDER (E): Can't load shader binary 'system/.shadercacheDX12/postprocess/dofadvanced/cs_dofadvanced_downsample$FFX_HALF$0$FLICKER_REDUCTION$MIP_COUNT$0$SEPARATE_COC.cso'.
14:26:37.609 RENDER (E): Can't load shader binary 'system/.shadercacheDX12/postprocess/dofadvanced/cs_dofadvanced_downsample$FFX_HALF$0$FLICKER_REDUCTION$MIP_COUNT$2$SEPARATE_COC.cso'.
14:26:37.609 RENDER (E): Can't load shader binary 'system/.shadercacheDX12/postprocess/dofadvanced/cs_dofadvanced_downsample$FFX_HALF$0$FLICKER_REDUCTION$MIP_COUNT$1$SEPARATE_COC.cso'.
14:26:37.609 RENDER (E): Can't load shader binary 'system/.shadercacheDX12/postprocess/dofadvanced/cs_dofadvanced_downsample$FFX_HALF$1$FLICKER_REDUCTION$MIP_COUNT$0$SEPARATE_COC.cso'.
14:26:37.609 RENDER (E): Can't load shader binary 'system/.shadercacheDX12/postprocess/dofadvanced/cs_dofadvanced_downsample$FFX_HALF$1$FLICKER_REDUCTION$MIP_COUNT$2$SEPARATE_COC.cso'.
14:26:37.609 RENDER (E): Can't load shader binary 'system/.shadercacheDX12/postprocess/dofadvanced/cs_dofadvanced_downsample$FFX_HALF$1$FLICKER_REDUCTION$MIP_COUNT$1$SEPARATE_COC.cso'.
```
If I delete my local source for RLM and replace it with the published, bundled version downloaded via the game client, the issue goes away. So PeerTool is inexplicably unusable when you depend on another local source mod.
It should be possible to test my gamemode mod with PeerTool while depending on a local mod source...