What inspired this ticket is
- My experience engaging in infantry combat in Reforger (see the video clip below)
- Concerns raised by the community (r/arma subreddit, the ARMA discord in channels like #reforger_feedback, and [[ https://youtu.be/S18Zwz2VWHw?si=tJV2D5qyNg0FJETO&t=157 | Ironbeard's "The Many METAs That Are Affecting Arma Reforger" ]] along with its comment section -- seriously, please do read the comments and replies because a lot of infantry concerns are raised about strafe spam, character inertia, weapon inertia, lean spam, and jump spam)
This comment about Arma 2 being a good strafe implementation inspired this ticket
https://www.reddit.com/r/arma/s/oDLp5HBzOJ
I also highly agree with u/the_Demongod 's comment. He's an engine programmer and has programmed many player controllers for games, and thinks that Arma 1 and 2 had the "most realistic" feeling and lived-in controllers. Not only does it feel more authentic, but it helps counter these gamey issues like strafe and lean spam. I know many have complained about its clunkiness, but I primarily think it has to do with responsiveness. The inherent philosophy and design of the controller itself are excellent, however, and I think it helps Arma carve out a more sim-like, immersive, and weighty feeling movement, which is a huge differentiator from every other shooter out there.
Here is my experience, and it's one of many clips I have from patch 1.3. Please keep in mind this is on a stress test server with low server fps and high ping, but still, I think my character is just sliding way too fast when strafing, and the leaning also just makes it look very goofy. This is not possible in Arma 2. I don't have clips from this patch due to feeling worn out with the infantry experience as of late :(
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