The Arma 3 data has the sounds of a frag grenade falling on: wood, metal, water and concrete which are included in the configuration and existing sound files
For now, truthful sounds can only be in two cases:
1) if the player throws a grenade into the water (water sound)
2) a fragmentation grenade hits a boat that is in the water (metal sound) (if you throw a fragmentation grenade into a boat that is on land, then there will be no sound of a hit to the metal) [[ https://youtu.be/vV3JmnZVVZ4 | check YT video ]]
In all other cases of a fragmentation grenade impacting, one sound will be triggered - a hit on concrete
although, I repeat, the game has fully working sound sets for the fall of a fragmentation grenade on wood and metal from the configuration
See examples in the two videos below (keep in mind that the game understands that I was on a metal / wooden surface)
video about metal hit sound on YT >>> https://youtu.be/zSboWxnumQI
check //`"CfgAmmo" >> "Grenade"` //and classes:
- impactIron
- impactArmor
- impactMetal
- impactMetalplateissue solution was found by @ leopard20 see Discord https://discord.com/channels/105462288051380224/108187245529268224/1190729857877946408
and same about wood >>> https://youtu.be/huUlvp15WV8Was noticed “new sounds” are hard to hear, don’t think so IMO as most players in our TvT
class:But if it is decided differently then to solve this can by changeing values: //volume//, //pitch//, //maxDistance// in `CfgAmmo` → `Grenade` → `soundImpactXXXX[]=`{**(1)**PATH, **(2)**VOLUME, **(3)**PITCH, **(4)**MAXDISTANCE};
- impactWood{F3686569}