When adding any "Light" for example, "WarheadStorageLight" to an object spawner file, the server constantly logs
```
NULL pointer to instance
Class: 'WarheadStorageLight'
Entity id:3049769
Function: 'EOnFrame'
Stack trace:
scripts/4_World/entities\scriptedlightbase\pointlightbase\warheadstoragelight.c:73
```
And so on. When unchecked, this creates log files that are potentially 100GB plus causing Nitrado to flag and lock the service in question, which is frankly unacceptable behavior on the part of Nitrado, but thats a different story ;) .
The simple fix is to remove the crash logging in warheadstoragelight.c and just have silent failure (I have not actually reviewed the file in question).
Sorry for opening this can of worms and unleashing it on the DayZ community! :D :D but we want lights!