- The stuttering happens in all scenario types (singleplayer,bug appears to happen **twice per rock**. I say this because you can shoot one man twice if there is one rock and get stuttering, however, after you shoot another AI right next to him, the stuttering will not be present. multiplayer,You could also shoot each man once and achieve the same result. dedicatedAfter moving to a pair of rocks, dedicated with headless clientthe same will happen though it will take four hits for the stuttering to stop.
- The stuttering happens in all scenario types (singleplayer, and in editor).
- While the frame drop can happen and be noticeable when the man is near one rockmultiplayer, dedicated, dedicated with headless client, it is particularly bad when it is between two of the rocks (a valleyand in editor).
- The bug appears to happen **twice per rock**. I say this because you can shoot one man twice if there is one rock and get stuttering, however, after you shoot another AI right next to him, the stuttering will not be present. You could also shoot each man once and achieve the same result. After moving to a pair of rocksWhile the frame drop can happen and be noticeable when the man is near one rock, the same will happen thoughit is particularly bad when it will take four hits foris between two of the stuttering to stoprocks (a valley).
- Confirmed on 4 separate machines and with two installs on each.
- This happens with all texture (environment) variants of these models.