When a player wants to take the launcher near a dead soldier, then he uses the icon with the avalible inventory, which appears at a certain distance from the dead body. But, very othen if the player opens inventory menu, in the list of items, the AT-launcher may be absent, despite the fact that the Launcher is near the player!
The problem is complicated several times if, instead of one corpse, there are two or more corpses.
video example here - https://www.youtube.com/watch?v=U8U-JFozrpY
The player should try numerous times inventory, change one's position, try accurately aim at the AT-launcher, and sometimes it takes many attempts before the player will be able to pick it up! At the moment of contact with the AT-launcher, there are two or more corpses - in this casehappens a little jump of this launcher and only after this, the AT-launcher may never appearthis weapon becomes available in the inventory!ory for the player.
The player should try numerous times inventory, change one's position, try accurately aim at the AT-launcher, and sometimes it takes many attempts before the player will be able to pick it up! At the moment of contact with the AT-launcher, happens a little jump of this launcher and only after this, the this weapon becomes available in the inventory for the player. video example here - https://www.youtube.com/watch?v=K4cAUhMSB5Q
This feature complicates a simple action, and angers the player especially during battle.
Images below show three attempts to get Launcher from the dead soldier from the same position . Three inventory attempts, with unpredictable results! The launcher is near, but the player cannot take it! Player does three inventory attempts , but launcher is not present in the inventory:
{F27670} {F27671} {F27672} {F27673}