spawn vehicle on client
//client
aa = "B_APC_Tracked_01_AA_F" createVehicle position player;
publicVariable "aa";
hint str side aa; //CIV
//server
diag_log side aa; //CIV
get in driver
//client
hint str side aa; //WEST
//server
diag_log side aa; //WEST
get out
//client
hint str side aa; //WEST
//server
diag_log side aa; //CIV