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T68181
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- place player unit e.g. with ACOG optics - aim at a stone or something - execute 'player setDamage 0.3' - * symbol (default action 'Treat self') comes up immediately - depending on weapon sway it may happen that the * symbol overlaps exactly the spot where you're aiming
- place player unit e.g. with ACOG optics - aim at a stone or something - execute 'player setDamage 0.3' - * symbol (default action 'Treat self') comes up immediately - depending on weapon sway it may happen that the * symbol overlaps exactly the spot where you're aiming
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