All classes of sounds from unit/player states (breaths on aiming, injury moans, injury breaths, ets.) that you see in the screenshot below are not audible to other players when they are played by a unit(AI or player) **but who make this sounds will hear it**
{F3695418}
No matter SP/MP
If look at the configuration of these sounds, we can notice these are 3D sounds with determined audibility radius so they should be audible to other players// (exception - PulsationSound)//
Another note is thatThat classes can be heared as should by other players: `class FreefallSound`, `class SoundEnvironExt`
Last note is classes `class SoundGear` and `class SoundEquipment` seems doesn't work at all
- `class FreefallSound`
- `class SoundEnvironExt` but I notice //"inventory_in"// and //"inventory_out"// sound titles do not work on inventory open, dunno should be or nomb droped by design?path and files w/o errors
{F3695418}- `class SoundEnvironExt` //"bodyfall"'s// different surfaces body falls sound seems work randomly incorrect, fall dead body into water in 2 of 10 with sound other quiet, wor wood, grass, metal and others seems too
Classes `class SoundGear` and `class SoundEquipment` seems doesn't work at all, dunno should be or no