1) Start workbench.
2) Play `GM_Arland.ent`
3) Execute:
```
EntitySpawnParams params = EntitySpawnParams();
params.TransformMode = ETransformMode.WORLD;
params.Transform[3] = Vector(-300, 0, 2400);
GetGame().SpawnEntityPrefab(Resource.Load("{52EF7CA11CD1D4C3}Prefabs/Structures/BuildingParts/Ladders/Ladder_HarborCrane_645_B.et"), null, params);
```