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{F2626066} Server ID: 10104642 Server IP/Port: 31.214.136.48:10600 Xbox DayZ Server crashed and shows started in Web Interface but not visible in game. Some of the errors/information from within the attached rpt file: **Many of these:** Client: Nonnetwork object c7195af0. Client: Nonnetwork object 399a2b0. Client: Nonnetwork object f7be7560. 15:37:06.194 [Disconnect]: Client -1 normal disconnect **Possible indication of glitched player:** 15:37:12.09 [Disconnect]: Player destroy 1303800333 15:37:12.09 NETWORK (E): server: Player dpid=1303800333 index not removed 15:37:12.09 [Disconnect]: Player destroy 157244259 15:37:12.09 NETWORK (E): server: Player dpid=157244259 index not removed 15:37:12.09 [Disconnect]: Player destroy 2017873988 15:37:12.09 NETWORK (E): server: Player dpid=2017873988 index not removed 15:37:12.667 [A2S] destroying... 15:37:12.667 [A2S] receive problem **Many of these:** 15:37:13.869 Link to 800540002992f242 (Obj-83,168:1241666) not released 15:37:13.869 Link to 800500002513b8dd (Obj-74,160:1292509) not released 15:37:13.869 Link to 8005c0002312476c (Obj-70,184:1197932) not released **Exception Thrown:** Exception code: C0000005 ACCESS_VIOLATION at E966DA95. Nitrado Support suggested reinstalling server, and I did complete this process. Will see if issue returns. This is the 4th time this type of symptom has occurred with a crash on my servers this week. Happened to all of the three one at a time and they were migrated to new hosts but the issues persist. Sometimes there was no error in the logs, one instance the host machine had no memory and crashed, this time I believe there are glitched or desynced items the game can't interact with and is causing memory issues?? Server has loot items cut down to around 1,000 from the original approx. 22,000 vanilla loot items in game. Gameserver was recently moved to a host with a large amount of available resources per support.
{F2626066} Server ID: 10104642 Server IP/Port: 31.214.136.48:10600 Xbox DayZ all json and xml are validated automatically in ide Server crashed and shows started in Web Interface but not visible in game. Some of the errors/information from within the attached rpt file: **Many of these:** Client: Nonnetwork object c7195af0. Client: Nonnetwork object 399a2b0. Client: Nonnetwork object f7be7560. 15:37:06.194 [Disconnect]: Client -1 normal disconnect **Possible indication of glitched player:** 15:37:12.09 [Disconnect]: Player destroy 1303800333 15:37:12.09 NETWORK (E): server: Player dpid=1303800333 index not removed 15:37:12.09 [Disconnect]: Player destroy 157244259 15:37:12.09 NETWORK (E): server: Player dpid=157244259 index not removed 15:37:12.09 [Disconnect]: Player destroy 2017873988 15:37:12.09 NETWORK (E): server: Player dpid=2017873988 index not removed 15:37:12.667 [A2S] destroying... 15:37:12.667 [A2S] receive problem **Many of these:** 15:37:13.869 Link to 800540002992f242 (Obj-83,168:1241666) not released 15:37:13.869 Link to 800500002513b8dd (Obj-74,160:1292509) not released 15:37:13.869 Link to 8005c0002312476c (Obj-70,184:1197932) not released **Exception Thrown:** Exception code: C0000005 ACCESS_VIOLATION at E966DA95. Nitrado Support suggested reinstalling server, and I did complete this process. Will see if issue returns. This is the 4th time this type of symptom has occurred with a crash on my servers this week. Happened to all of the three one at a time and they were migrated to new hosts but the issues persist. Sometimes there was no error in the logs, one instance the host machine had no memory and crashed, this time I believe there are glitched or desynced items the game can't interact with and is causing memory issues?? Server has loot items cut down to around 1,000 from the original approx. 22,000 vanilla loot items in game. Gameserver was recently moved to a host with a large amount of available resources per support.
{F2626066} Server ID: 10104642 Server IP/Port: 31.214.136.48:10600 Xbox DayZ
all json and xml are validated automatically in ide
Server crashed and shows started in Web Interface but not visible in game. Some of the errors/information from within the attached rpt file: **Many of these:** Client: Nonnetwork object c7195af0. Client: Nonnetwork object 399a2b0. Client: Nonnetwork object f7be7560. 15:37:06.194 [Disconnect]: Client -1 normal disconnect **Possible indication of glitched player:** 15:37:12.09 [Disconnect]: Player destroy 1303800333 15:37:12.09 NETWORK (E): server: Player dpid=1303800333 index not removed 15:37:12.09 [Disconnect]: Player destroy 157244259 15:37:12.09 NETWORK (E): server: Player dpid=157244259 index not removed 15:37:12.09 [Disconnect]: Player destroy 2017873988 15:37:12.09 NETWORK (E): server: Player dpid=2017873988 index not removed 15:37:12.667 [A2S] destroying... 15:37:12.667 [A2S] receive problem **Many of these:** 15:37:13.869 Link to 800540002992f242 (Obj-83,168:1241666) not released 15:37:13.869 Link to 800500002513b8dd (Obj-74,160:1292509) not released 15:37:13.869 Link to 8005c0002312476c (Obj-70,184:1197932) not released **Exception Thrown:** Exception code: C0000005 ACCESS_VIOLATION at E966DA95. Nitrado Support suggested reinstalling server, and I did complete this process. Will see if issue returns. This is the 4th time this type of symptom has occurred with a crash on my servers this week. Happened to all of the three one at a time and they were migrated to new hosts but the issues persist. Sometimes there was no error in the logs, one instance the host machine had no memory and crashed, this time I believe there are glitched or desynced items the game can't interact with and is causing memory issues?? Server has loot items cut down to around 1,000 from the original approx. 22,000 vanilla loot items in game. Gameserver was recently moved to a host with a large amount of available resources per support.
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