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T78397
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- Create a ammobox in the editor. - Put the following function in the init of the object: ["AmmoboxInit",[this,true]] call BIS_fnc_arsenal; - Preview the mission. - Walk towards the ammobox, and find that there's no Arsenal option (only ammobox content option).
- Create a ammobox in the editor. - Put the following function in the init of the object: ["AmmoboxInit",[this,true]] call BIS_fnc_arsenal; - Preview the mission. - Walk towards the ammobox, and find that there's no Arsenal option (only ammobox content option).
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