Standard / Typical Usage:
When Blufor Units (IE; The player in my SP mission) are not present in the trigger list, I simply want to hide (cache) any units in said trigger list, for maximum performance. When Blufor units (IE; The player in my SP mission) are present in the trigger list, I'd like to SHOW / Render the Independent & Opfor units within the list.
Makes sense right? Why wasn't the module designed with something this simple in mind?