Page MenuHomeFeedback Tracker

Show / Hide modules don't activate upon trigger conditions
New, WishlistPublic

Description

Show / Hide modules don't activate upon trigger conditions. Either this doesn't work as mission editors would think, or it doesn't work as intended. Either way it would be nice to have it "fixed".

Details

Legacy ID
2628391147
Severity
None
Resolution
Open
Reproducibility
Always
Category
Editor
Steps To Reproduce

-Place some groups of Independents & some groups of Opfor.
-Place the show / hide module.
-Set it to Hide Units / Objects In Synchronized Triggers.
-Place a trigger that covers the pre-placed groups. (IE;300x300)
-Set the trigger to Blufor Not Present.
-Synchronize the trigger with the Show / Hide Module.
-Preview & see that when Blufor isn't present, it doesn't hide the units / groups.

NOTE: It will hide the units when the condition is, for example: "Anyone Present".
Additional Information

Standard / Typical Usage:
When Blufor Units (IE; The player in my SP mission) are not present in the trigger list, I simply want to hide (cache) any units in said trigger list, for maximum performance. When Blufor units (IE; The player in my SP mission) are present in the trigger list, I'd like to SHOW / Render the Independent & Opfor units within the list.

Makes sense right? Why wasn't the module designed with something this simple in mind?

Event Timeline

Iceman77 edited Steps To Reproduce. (Show Details)Oct 5 2013, 6:50 PM
Iceman77 edited Additional Information. (Show Details)
Iceman77 set Category to Editor.
Iceman77 set Reproducibility to Always.
Iceman77 set Severity to None.
Iceman77 set Resolution to Open.
Iceman77 set Legacy ID to 2628391147.May 7 2016, 5:03 PM
Bohemia added a subscriber: AD2001.Oct 5 2013, 6:50 PM