I couldn't determine the exact distance, but when we shoot from artillery at a distance of ~less 1000m, then Incoming sound is OK, but if ~more 1000m, then there is no soundFor some reason, shells fired for more than ~1 km do not reproduce these fall(incoming) sounds
**`a3\weapons_f\config.cpp` "cfgammo" >> "ShellBase"**
```
soundFakeFall0[]=
{
"a3\Sounds_F\weapons\falling_bomb\fall_01",
3.1622777,
1,
1000
};
soundFakeFall1[]=
{
"a3\Sounds_F\weapons\falling_bomb\fall_02",
3.1622777,
1,
1000
};
soundFakeFall2[]=
{
"a3\Sounds_F\weapons\falling_bomb\fall_03",
3.1622777,
1,
1000
};
soundFakeFall3[]=
{
"a3\Sounds_F\weapons\falling_bomb\fall_04",
3.1622777,
1,
1000
};
soundFakeFall[]=
{
"soundFakeFall0",
0.25,
"soundFakeFall1",
0.25,
"soundFakeFall2",
0.25,
"soundFakeFall3",
0.25
};
```
**demonstration [[ https://www.youtube.com/watch?v=lhcxwosfY5I | video1 ]] and [[ https://www.youtube.com/watch?v=I9n3bkF2BcI | video2 ]]**
repro mission {F2440996}