Today, The waypoint "Seek and Destroy" works very badly. Unfortunately it is not up to its name. This waypoint works in the Arma3 almost as waypoint "Move". There are no significant differences between the two waypoints. I'm not even going to talk about the fact, that AI is not looking inside the buildings. I want to say about what the hell, he stops the search after a few minutes? The effectiveness of such a search has very little value :(
Unfortunately the сreator of the missions in the Arma3 can't influence on duration of searches in the settings of waypoint - SEEK AND DESTROY. **Any settings for duration of the search, inside waypoint settings, would be highly desirable. **
BIS, If you do not have the opportunity to create such settings, then the duration of searches for AI by default, must be increased. The reason is obvious. If Ai have a several waypoints and last waypoint - seek and destroy, then looks very irrational, when the AI, after several minutes stops any movements in and is idle in the formation. If no one has found enemy, then at least, this AI-squad must be dismissed, within of not big radius (as at dismissed waypoint). Infantry units in Arma3, needs to look like a humans, but not like a robots.
Very bad waypoint duration of "Seek and Destroy" looks at AI-vehicles! After approximately 5 minutes, any land Ai-vehicle will stop its movement and will stand. Why it stops so quickly? It should seek and seek and seek enemy within a big radius!
If this is a the helicopter, then again after x-minutes of waypoint "Seek and destroy", this helicopter stops your flight, and hovers over one point of ground! It no longer flies properly, it freezes over the land.
PS: **As it seems to me, the waypoint "Seek and Destroy" should be setting the duration of the search. It will be the best solution**