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T75547
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place a playerunit in Editor use the command (e.g. via Debug console): player setpos (player modelToWorld [0,0,100]) Now the player get the animationstate "halofreefall_non". If you also place an Objekt (like a static plane) able to walking on it in the height the unit freefall above it and the anim can't be ended.
place a playerunit in Editor use the command (e.g. via Debug console): player setpos (player modelToWorld [0,0,100]) Now the player get the animationstate "halofreefall_non". If you also place an Objekt (like a static plane) able to walking on it in the height the unit freefall above it and the anim can't be ended.
place a playerunit in Editor
use the command (e.g. via Debug console):
player setpos (player modelToWorld [0,0,100])
Now the player get the animationstate "halofreefall_non".
If you also place an Objekt (like a static plane) able to walking on it in the height the unit freefall above it and the anim can't be ended.
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