Hello, i'm trying to achieve changing sounds for specific player, for example if he's inside some trigger. But there is a problem even if there is a client check - SetExplicitVolumeFactor_EnvSounds2D applies for everyone near player. So it's not clear on which radius it applies, and it will be very useful if we can control SetExplicitVolumeFactor_EnvSounds2D for each player. Not sure if it's bug or by design.