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T83441
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on server... execute: _ret = [] spawn {while {true} do {if (getPlayerChannel player != -1) then {systemChat "you speak"}; uisleep 1;}}; Every other channel trigger the message, but dont the direct channel...
on server... execute: _ret = [] spawn {while {true} do {if (getPlayerChannel player != -1) then {systemChat "you speak"}; uisleep 1;}}; Every other channel trigger the message, but dont the direct channel...
on server... execute:
_ret = [] spawn {while {true} do {if (getPlayerChannel player != -1) then {systemChat "you speak"}; uisleep 1;}};
Every other channel trigger the message, but dont the direct channel...
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