run this
player setPos [2464.74,5654.09,0.00151825];
player setDir 320;
_obj = [0,0,0] nearestObject 132295;
_obj setVectorUp [1,0,0];
log out log in in SP or MP, sandbags stay turned.
For a tree, find a tree and setdamage 1 to it, then set damage 0. It is stretched now. setdamage 1 again, it it is flat but above the ground. set damage 0 it is stretched. setdamage 1 flat even higher.