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T150863
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{F1757745} {F1757747} Just launch the pbo already packed, spawn the test_box. classname is Land_test_box. Point to it, use K for hiding animation. Use J for translation. You will see when using translation, geometries are moved correctly. But when hiding, you can't see it anymore but geometries are still here. You can see it's still here, because I made a script to raycast inside view geometry, and put the name of raycasted component. and see, even if hidden, you can see still printing the name
{F1757803} {F1757804} Just launch the pbo already packed, spawn the test_box. classname is Land_test_box. Point to it, use K for hiding animation. Use J for translation. You will see when using translation, geometries are moved correctly. But when hiding, you can't see it anymore but geometries are still here. You can see it's still here, because I made a script to raycast inside view geometry, and put the name of raycasted component. and see, even if hidden, you can see still printing the name
{F1757
745}
803}
{F1757
747}
804}
Just launch the pbo already packed, spawn the test_box. classname is Land_test_box. Point to it, use K for hiding animation. Use J for translation. You will see when using translation, geometries are moved correctly. But when hiding, you can't see it anymore but geometries are still here. You can see it's still here, because I made a script to raycast inside view geometry, and put the name of raycasted component. and see, even if hidden, you can see still printing the name
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