Hey guys, I wanted to share some thoughts on the new changes to eye zoom with 1.20
I think this change is great, it makes sense realistically and it is also a better balance this way.
However, it feels a bit broken at the moment. To be clear, the feature isn't actually broken, it just feels kinda janky sometimes, let me explain :
If you are sprinting and zooming with your eyes, you obviously have a low level of zoom, if you were to now change directions quite suddenly with your mouse, for example flick your hand around to make the character do a 180 turn or something similar, the character inertia in the game causes you to be pulled out of your sprint for a brief moment, and instead go into a "walk" stance as you are turning.
What this causes with the eye zoom is that the zoom will flick in and out between "full zoom" and "sprint zoom" when you make certain character movements.
This also happens just in general when you switch between jogging and sprinting if you are continuing to hold the zoom button, for example if you are running out of stamina often, the zoom is very sudden and jump coming on and off the screen quickly, and constantly. It just feels a bit jarring...I think maybe the speed of the zoom coming in / out could be slowed down to help? I'm not really sure what the best solution is
TLDR: Great idea, but...These sudden changes to zoom on the screen in certain movements feel very jarring and janky. If you guys have some kind of solution to this, then in my opinion this feature becomes perfect.
P.S. Loving the update, keep up the good work....don't listen to twitch chat ;)