The `switchMove` command is extremely limited and was made very lazily. It's the only way for scripters to make animations without modifying the anim graph (i.e. creating new paths). So it should be more flexible.
I'd like to request more parameters that give better control to scripters that need this command:
```
unit switchMove [moveName, interpolationSpeed = 0, offset = 0, resetAim = true]
```
`interpolationSpeed`: allows for smooth transition from current anim. Similar to `interpolationSpeed` parameter in CfgMoves.
`offset`: play the move at the given time offset. this allows users to create a functional unitCapture for units (it has been requested many times, and VBS has it too)
`resetAim`: right now `switchMove` resets the aim/head which causes a terrible camera jerk because aim is restored in the next frame. The aim should be restored in the current frame.