- I included an example world for testing, but it's really what I described above. {F3788186}
- The culling happens when the player looks into the northern half (from east to west), but not exactly.
- This sector also shifts around (and sometimes gets smaller) as time of day changes.
- Regular entities (like e. g. a prop or structure) do not disappear.
- Presence of some special entities (like e. g. a vehicle, but not a prop) in the players field of view can prevent the issue from occuring (partially if slightly out of view).
- Disabling occlusion in the cheat menu doesn't fix the issue (reported by bacon).
- If you increase the camera FOV, the objects pop back in - could be frustrum culling related (reported by bacon).
- Multiple users independently experienced this issue on large terrains.