_building = _class createVehicle [0,0,0];
_building setPos [(((getPos player) select 0)+ 10), (((getPos player) select 1)+ 10), 0];
_endloop = false;
_sAr = [];
_poscount = 0;
if(_building isKindOf "House") then
{
while {!_endloop && _poscount < 100} do {
if(((_building buildingPos _poscount) select 0) != 0 && ((_building buildingPos _poscount) select 1) != 0) then {
_s = "Sign_Arrow_Blue_F" createVehicle (_building buildingPos _poscount);
_s setPos (_building buildingPos _poscount);
_sAr = _sAr + [_s];
_poscount = _poscount + 1;
} else {
_endloop = true;
};
};
};