Workarounds for this problem consist of:
a) finding the object in space using code and naming it with some variable available for Zeuses further use:
myObject1 = (((position bis_curator) nearObjects ["All", 1]) select 0);
will declare myObject1 variable consisting of the closest object in 1m radius to the bis_curator object.
b) pre-naming the objects (such as players or needed things) in editor and then handling these variables to achieve desired effect, e.g.:
naming 1st player slot in BLUFOR with 'blufor1' variable to handle later
naming the table that needs to be used with 'table' variable to handle later