* Same bug is there if you try to use Submunition in place of ShotDeploy.
* Same bug is there if you do this with a Rocket ammo type.
* If you modify the config with 'simulation = "shotMissile"' then the missile will fire normally but you get no submunition/shotdeploy effect.
* Shotdeploy/submunition work fine with Bullet and Shell ammo types.