1. Run attached submunitionAmmo_repro.Stratis mission in non-dedicated environment (for easier testing, affects dedicated environments too). You will need 3 players to clearly see the problem. Mission should be started with just 1 player (Host) while 2 players should wait and don't join right away.
2. Player 1 (Host) starts the game, gets on left gunner of the helicopter
3. Player 1 (Host) should start shooting non-stop as high as possible
4. Observe number of B_65x39_Minigun_Caseless_splash projectiles in hint, memorize highest number
5. Player 2 should join, as soon as they will be in the game Player 1 (Host) should observe that number of B_65x39_Minigun_Caseless_splash projectiles now doubled or even tripled, depending on Player 2 FPS
6. Player 3 should join, Player 1 (Host) will observe increase in number of B_65x39_Minigun_Caseless_splash yet again.
7. You may experiment with FPS limiter (Shift + Numpad Minus + FPS) to observer that amount of B_65x39_Minigun_Caseless_splash is FPS dependent
8. Both player 2 and 3 should leave
9. Player 1 (Host) will observe decrease in number of B_65x39_Minigun_Caseless_splash projectiles