I've tried the following and even moved it around the Description.ext;
weaponPool = 1;
and...
class Weapons
{
// Add the weapons to the mission gear
class arifle_MX_SW_Black_F {count = 1;};
class arifle_TRG20_F {count = 1;};
class arifle_Mk20C_plain_F {count = 1;};
class arifle_MX_GL_F {count = 1;};
};
class Magazines
{
// Add the magazines to the mission gear
class 30Rnd_65x39_caseless_mag {count = 10;};
class 30Rnd_556x45_Stanag {count = 10;};
class 1Rnd_HE_Grenade_shell {count = 10;};
class 1Rnd_Smoke_Grenade_shell {count = 10;};
};