I understand such gameplay balancing matters are second-degree issues, obviously lower priorities than showstopping crashes and the like.
But I fear it is hard to overstate how utterly frustrated players are getting in the largest percent of the time, when their games ARE working without major issues, but yet it is largely perceived as unplayable, given the overwhelming difficulty of hitting even the easiest of targets in a normal engagement.
I strongly urge that this matter receives a good amount of more involved play-testing (run through a full battle scenario, ideally)
If not, then please take the undebated word of all players I've encountered during many hours of MilSim CO-OP:
Sway has to be toned down.
...And not just by a notch or two -- It feels about a full order of magnitude above what would be considered "normal", it is vastly distant from an ideal setting right now.
For most players, this is viewed as an extreme gameplay balancing problem. Albeit not a justification for the rudeness of some previous reports, it is sadly understandable why some users become so aggravated as to address it in such impolite ways.
I thank you for your attention.