- player1 stand or crouch or prone (no movement), player2 run into player1; player1 will be moved around with every new collision between both players.
- player1 heal player2, during animation player2 moves a little bit in any direction; player1 will not be able to complete the heal on player2 despite the animation and glitch out, preventing further healing until player1 relogged.
- player1 revive player2, during animation player3 bump into player1, collision between players while cause player1 to move away from his/her original position and then again glitch out, not being able to complete the revive.