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These objects are also not recognized by AIWorld::FindPath, it seems they do not affect the navmesh (although physical collision with player is there). Screenshots of some examples attached (map Chernarus+). {F4023132} {F4023134}
These objects are also not recognized by AIWorld::FindPath, it seems they do not affect the navmesh (although physical collision with player is there). Screenshots of some examples attached (map Chernarus+). Land_Castle_Wall1_End1_nolc {F4023132} {F4023134}
These objects are also not recognized by AIWorld::FindPath, it seems they do not affect the navmesh (although physical collision with player is there). Screenshots of some examples attached (map Chernarus+).
Land_Castle_Wall1_End1_nolc
{F4023132} {F4023134}
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